Object Interaction

Selecting, organizing, and managing objects already in the scene.

The Scene Tree

Open the Scene Tree from the panel toggle in the header for a hierarchical list of everything in the scene — nested to match the actual parent/child structure, so a shape's child points or labels sit indented underneath it. The All Objects dropdown at the top filters the list by object type. Clicking a row selects that object, the same as clicking it directly in the viewport.

The Scene Tree Panel
Fig. 1.4.1 — The Scene Tree PanelThe hierarchical list of every object in the scene, opened from the header.

Hover a row for three quick actions: toggle visibility, Duplicate (Ctrl/Cmd+D), and Delete.

Select on Canvas

Click an object directly in the viewport to select it — this is the same selection as clicking its row in the Scene Tree, just from the other direction. Hovering an object first shows a preview outline of exactly what you're about to select, which matters when shapes overlap or sit close together.

Selecting an Object on the Canvas
Fig. 1.4.2 — Selecting an Object on the CanvasHovering previews what clicking will select, even for small overlapping parts like an angle marker.

Hiding Objects

Hover a row in the Scene Tree and click the eye icon to hide that object from the canvas without deleting it — click it again to bring it back.

Object Not Hidden
Fig. 1.4.3 — Object Not HiddenThe eye icon shown while the object is visible.

Object Hidden
Fig. 1.4.4 — Object HiddenClicking the eye icon hides the object from the canvas.

A hidden object's row keeps its icons visible even when you're not hovering it, so it stays easy to find and show again later.